![]() I also take into account the routes taken by those vehicles, so that I minimise speed differences and thus reduce holdups. Since then, I always try to upgrade vehicles in stages, aiming to reduce the problem of suddenly requiring to carry out widespread upgrades later down the line. If you’re not careful, this can be game over for you, something I learnt this the hard way before the autosaves saved me! You can continue to use the vehicles if you wish, but this can quickly turn into a downwards spiral with profits decreasing and less money for you to use to replace your aging fleet of vehicles. When a vehicle comes to the end of its lifetime, its maintenance costs begin to creep up, in turn reducing the amount of profit that the vehicle makes. However, when the vehicles came to the end of their lifetimes, I suddenly found myself needing to replace a large number of vehicles all in one go. To rectify this, I sold all the carts and bought an entire fleet of motorised lorries.įor about 20 years, this was great my cargo routes were running quickly and efficiently. As a result, the lorries I had just purchased did not provide the increased efficiency I anticipated, simply because they were stuck in horse-drawn traffic the whole time. This meant that on my roads, I had a mix of horses traveling at relatively slow speeds and the much faster lorries. For example, I once made the mistake of purchasing only a few of the first motorised lorries when they became available. ![]() Like with most games of this genre, it is key to be constantly planning ahead, questioning every decision you make as to what will the consequences be 20, 30, 40 years or more down the line. ![]() But, sooner or later, you finally figure out what was wrong and begin ferrying passengers between stations. Placing signals can also be problematic, mostly because there isn’t a tutorial that tells you how they work. Occasionally, the game seems to prevent you from placing tracks which look perfectly fine, and gives you un-informative error messages such as “not enough space” or “unable to align terrain” which don’t really help you. ![]() It’s great that the map isn’t grid-based and that you’re free to place objects wherever you want, however it can become frustratingly difficult to join tracks together in a network. Tracks can’t be laid upon steep hills, whilst tunnels and cuttings can be expensive. While you place the track by simply dragging and clicking, you need to take into account the topography, as well as anticipate how each settlement will grow. Building a railway is slightly more tricky. ![]()
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